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Scene 96 International Edition (Zyklop Software) (Disc 1) (1997).iso
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part3.as3
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1996-01-24
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.386p
CODE32 SEGMENT PARA PUBLIC USE32
ASSUME cs:CODE32, ds:CODE32
include design.mak
include pmode.inc
include timer.ext
include rotatem.ext
EXTRN stal :BYTE
EXTRN sound :BYTE
PUBLIC part3
mode dw 0
mama db 0
ola db 0
make_me_happy PROC
lea esi,stal
call generate32env
mov zdelta,780
mov angleX,0
mov angleZ,0
mov angleY,-55
mov inc_xxx,0
mov inc_yyy,0
mov inc_zzz,0
mov d_x,-50
mov d_y,150
lea edi,pixels
mov adr_pixels,edi
lea edi,faces
mov adr_faces,edi
mov number_p,number_of_points
mov number_f,number_of_faces
call calc_nor
; KOLORY
mov ecx,number_of_faces/2
mov edi,adr_colors
gg: mov byte ptr [edi],64
mov byte ptr [edi+1],64
add edi,2
loop gg
mov byte ptr [edi],64
ret
make_me_happy ENDP
make_me_happy2 PROC
mov zdelta,780
mov angleX,30
mov angleZ,0
mov d_y,150
mov angleY,156
mov inc_xxx,0
mov inc_yyy,0
mov inc_zzz,0
mov d_x,360
mov d_y,150
ret
make_me_happy2 ENDP
part3 PROC
lea esi,pal2
call pal_set
call make_me_happy ;tumorrow
call reset_ramki
pætla3:
cmp mama,0
je @nn2
cmp mama,1
je @nn1
jmp @nnchester
@nn2:
mov eax,ramki
add d_x,ax
shl ax,2
sub zdelta,eax
cmp zdelta,150
jg @jjj
mov zdelta,150
mov mama,1
@jjj:
jmp @nnchester
@nn1: ; obracac w Y dod d_x obrX
mov eax,ramki
mov ebx,eax
shr ebx,1
add d_x,ax
add d_x,bx
shl eax,1
add zdelta,eax
cmp eax,4
jae ja1
mov eax,1
jmp ja2
ja1: shr eax,2
ja2:
add angleX,eax
add angleY,eax
jmp @nnchester
@nnchester: ;tu jest udziaÆ Chester
call reset_ramki
lea esi,tÆo
lea edi,screen
call copyEkran
call copyPoints
call rotatety
call _sort
call make_lightE
call drawFacesVcE
lea esi,screen
call ekran
@ggout:
design2 500,xit2,xit
xit2:
cmp d_x,390
jge xit
jmp pætla3
xit:
lea esi,tÆo
call ekran
; teraz ruchy rolnika...
design 500h,jeb1
jeb1: lea esi,chlop1
call jasiu
design 502h,jeb2
jeb2: lea esi,chlop2
call jasiu
design 504h,jeb3
jeb3: lea esi,chlop3
call jasiu
design 506h,jeb4
jeb4: lea esi,chlop1
call jasiu
lea esi,tÆo
lea edi,screen
call copyekran
call blur
; teraz drugi rolnik...
design 510h,je11
je11: lea esi,chlop1
call jasiu
design 512h,je12
je12: lea esi,chlop3
call jasiu
design 514h,je13
je13: lea esi,chlop2
call jasiu
design 516h,je14
je14: lea esi,chlop1
call jasiu
LEA ESI,tÆo
lea edi,screen
call copyekran
CALL BLUR
@RLP ESI,0A0000H
LEA EDI,tÆo
CALL COPYEKRAN
lea esi,tÆo
lea edi,screen
call copyekran
; wlatujemy star-shipem...
call make_me_happy2 ;parametry wlotu
mov mama,0
call reset_ramki
and angleY,0ffh
ddd:
cmp mama,0
je mama_zero
cmp mama,1
je mama_jeden
cmp mama,2
je mama_trzy
jmp mniam
mama_trzy:
mov eax,ramki
shl eax,1 ;2 ;SHL EAX,2
sub d_x,ax
SHR EAX,1 ;SHr EAX,1
sub zdelta,eax
SHR EAX,1
SUB ANGLEX,EAX
cmp zdelta,150
jge spoko
mov zdelta,150
spoko:
CMP D_X,-125
JGE HDH
MOV MAMA,3
HDH:
jmp mniam
mama_jeden:
mov eax,ramki
add angleY,eax
add zdelta,eax
cmp eax,4
jb dddd
shr eax,2
jmp ddd2
dddd: mov eax,1 ;172 dla angleY
ddd2:
sub d_x,ax
sub angleX,eax
cmp anglex,0
jge jui
mov angleX,0
jui:
cmp angleY,0ffh+165-15
jle jio
mov mama,2
jio:
jmp mniam
mama_zero:
mov eax,ramki
sub d_x,ax
shl eax,2
sub zdelta,eax
cmp zdelta,170
jg pik1
mov zdelta,170
mov mama,1
pik1:
jmp mniam
mniam:
call reset_ramki
lea esi,tÆo
lea edi,screen
call copyEkran
call copyPoints
call rotatety
call _sort
call make_lightE
call drawFacesVcE
lea esi,screen
call ekran
design2 062dh,kwak,ddd
jmp ddd
KWAK:
lea esi,tÆo
call ekran
ret
part3 ENDP
jasiu:
push esi
lea esi,tÆo
lea edi,screen
call copyEkran
lea edi,screen
pop esi
call rolnik
lea esi,screen
call ekran
ret
include chlopki\chlop.as3
pal2:
include part3.pal
include hex.inc
include objects\trek._3d
include revolt.ext
CODE32 ENDS
END